Freedom To Play In Final Fantasy XIV
One of the best aspects of Square Enix’s MMORPG Final Fantasy XIV is the freedom without FFXIV Gil to play whatever role you wish coupled with the ability to swap out jobs without the hassle of rerolling a new character.
This great mechanic keeps things fresh for the player while also creating a dynamic job ecosystem with plenty of variety. That being said though you know that the second the Heavensward expansion dropped, everyone and their chocobo was queuing up as one of the three new jobs. Adding to the job selection are the two hand sword wielding Dark Knight, the gun toting Machinist and the top decking Astrologian each fitting into one of the roles: tank, dps and healer respectively.
Lore wise the Astrologian is a seeker of knowledge who by reading the stars can foretell their destiny and shape their fate, in-game however the Astrologian is primarily a healer who can double as a magic based dps and has exclusive access to a card draw mechanic. As a healer they heavily borrow abilities from the White Mage while also sharing some similarities with Scholar so as to keep a somewhat balanced playing field between the healer trifecta.
However I must say as a White Mage main the Astrologian felt drastically underwhelming at first glance, now starting out at level 30 you have access to the typical healer set up with a bunch of White Mage spells like Benefic, Helios and Exalted Detriment and Scholar offensive spells such as Malefic and Combust.
A problem that Astrologian suffers from is their early lower healing effectiveness and arguably the higher mp cost for these spells. Before hitting the previous level cap of 50 the Astrologian gets almost completely out performed by the other two healing jobs both in terms of reliability, healing potency and utility. Early on I just constantly felt like I needed to put in far more effort as a Astrologian to output the same effectiveness I did as a White Mage even when considering that the White Mage is the pure healer archetype.